![fix dsync arma 3 fix dsync arma 3](https://i.ytimg.com/vi/ZePfjdic98A/maxresdefault.jpg)
Overwhelmingly, if a trooper did not participate in operations or training, they were out the door in 6 months. I looked at how long they stayed, if they were still in, and what their "cav career" looked like. A little over a year ago I went through every single milpac for every trooper that had joined in the previous 18months. The funny thing about our roots is that everybody seems to have a different idea about what those are. I would also contrast this with the fact that 1BN still requires APEX DLC, which is something we very rarely even use in any capacity. People can have fun with the new CDLC if they chose to do so but are by no means forced to get it to participate in regular cav activities. The focus of 1BN and S3 will always be on content made for all of our players, but I do think it would be foolish to ignore what is quite frankly the only big news to come to Arma in 5 years. I'll use this section for more specific responses to what little feedback remains Please, in the future, do understand that everybody putting in all the work to make these missions a reality is acting in good faith to try and provide an entertaining experience for us all. That said, it still has a lot of promise and is something we will be keeping an eye on in the future. For now, it's clear that is not the case. We wanted to see if this is something we would be interested in running for a 24h Operation being organized in the shortest turnaround time in Cav history. Willingness to experiment without the constant need for red tape and paperwork is important for maintaining a positive creative environment. Inevitably, there were issues with players not understanding many of the boutique systems added by the game mode but none the less we worked with it and figured it out as we went along.įor those claiming that it was rushed in whatever capacity, yes - of course it was - the CDLC was released less than 48 hours ago. Because of some of the custom systems on it, it would have taken much more work to implement ACRE (if we could), and ACE does not yet work with it (or really any of the CDLC). It is still in development and as such is something that we have limited capacity to adjust. By design, it aims to accomplish many of the same things as Liberation with a much more developer polish built it. Regarding Mike Force, this was something we wanted to try as it has a lot of hype surrounding it and right now quite frankly the largest portion of the player base of the new CDLC. As with all things, it will take time for us to find what we like, and what we do not. The limitations imposed by both files is per their mission design and open to adjustment. Regardless of the mission file, we're running in a capacity more or less out of the box still. Please do continue to share your thoughts and experiences here, both positive and negative, to better inform that process.
![fix dsync arma 3 fix dsync arma 3](https://i.ytimg.com/vi/s6HqGZF5jRg/maxresdefault.jpg)
It is critical to the continued development and curation of the experience we provide here.
![fix dsync arma 3 fix dsync arma 3](https://i.ytimg.com/vi/z3o9PBFTzz4/maxresdefault.jpg)
Going to write out a rather general response to the Mike Force experimentation today.įirst, I would like to say that I do appreciate people putting in feedback, and it will always be welcome here.